Union Minister Ashwini Vaishnaw highlighted that the Promotion and Regulation of Online Gaming Bill, 2025, is the result of over three years of industry engagement. The bill aims to foster growth in India's gaming sector while mitigating its harmful social impacts.
The online gaming industry has raised alarm that the government's proposed Bill seeking to ban all real money games, including those based on skill, could result in massive job losses and closure of companies
The gaming industry has expressed serious concern over the draft Bill that seeks to ban all real money games, including those based on skill, warning that such a move could severely damage India's digital economy and push players towards illegal operators.
Bengaluru (Karnataka) [India], August 6: Kreo, a next-generation Indian consumer electronics brand dedicated to empowering content creators and gamers with premium, innovative, and accessible gear, has released a nationwide, landmark study titled "How India Games". The report reveals that
Bangalore (Karnataka) [India], May 23: Hero MotoCorp, the world's largest manufacturer of motorcycles and scooters, has teamed up with KRAFTON India, publisher of BATTLEGROUNDS MOBILE INDIA (BGMI), to launch an unprecedented 'phygital' partnership -- a first for India's two-wheeler and gamin
One of the standout features of the summit was the "Create in India Challenge", launched by the Government of India to encourage young game developers to design original, culturally rooted games.
NSE has unveiled an index comprising as many as 43 listed companies in the media, entertainment, and gaming industry at the ongoing WAVES 2025 summit in Mumbai.
Bengaluru (Karnataka) [India], April 21: KRAFTON India is strengthening its commitment to shaping the future of India's gaming industry by welcoming six startups into the second cohort of the KRAFTON India Gaming Incubator (KIGI). Building on the momentum of its successful inaugural batch, K
New Delhi [India], April 3: Colab Platforms Limited (BSE: 542866), a leading sports-tech company, announced on 2nd April that it is expanding into the booming ₹50,000+ crore Predictive Gaming industry, leveraging the company's long-standing expertise in sports tech. Competing with industr
Mumbai (Maharashtra) [India], March 7: Phantom Digital Effects Limited (NSE:PHANTOMFX), a creative visual effects (VFX) studio, has announced a fundraise via a Qualified Institutional Placement (QIP) of up to Rs80 Crand a preferential issue of fully convertible warrants aggregating Rs59.95 C
The Bharat Tech Triumph Program (TTP), a flagship initiative of WinZO Games, and Interactive Entertainment and Innovation Council (IEIC) announced 20 winning game developers at the Grand Finale event.
New Delhi [India], February 13: The E-Gaming Federation (EGF), India's foremost skill-gaming industry body, hosted the second episode of its Manthan Series, in collaboration with UNICEF India as the session knowledge partner. Centered on the theme "Child Safety in a Connected World," the eve