ADD ANI AS A TRUSTED SOURCE
googleads
Menu
Quirky

Study shows no evidence that violent video games lead to real-life violence

London [UK], November 8 (ANI): A new research has found no evidence of increase in real-life violence after a new video game is released.

ANI Nov 08, 2021 20:19 IST googleads

Representative image

London [UK], November 8 (ANI): A new research has found no evidence of increase in real-life violence after a new video game is released.
The findings of the study were published in the 'Journal of Economic Behavior and Organization'.
Mass media and the general public often link violent video games to real-life violence, although there is limited evidence to support the link.
Debate on the topic generally intensifies after mass public shootings, with some commentators linking these violent acts to the perpetrators' interests in violent video games.
However, others have pointed out that different factors, such as mental health issues and/or easy access to guns, are more likely explanations.
In the light of these conflicting claims, President Obama called in 2013 for more government funding for research on video games and violence.
But before governments introduce any policies restricting access to violent video games, it is important to establish whether violent video games do indeed make players behave violently in the real world.
Research by Dr Agne Suziedelyte, Senior Lecturer in the Department of Economics at City, University of London, provides evidence of the effects of violent video game releases on children's violent behaviour using data from the US.
Dr Suziedelyte examined the effects of violent video games on two types of violence: aggression against other people, and destruction of things/property.
The study focused on boys aged 8-18 years -- the group most likely to play violent video games.
Dr Suziedelyte used econometric methods that identify plausibly causal effects of violent video games on violence, rather than only associations. She found no evidence that violence against other people increases after a new violent video game is released. Parents reported, however, that children were more likely to destroy things after playing violent video games.
Dr Suziedelyte said: "Taken together, these results suggest that violent video games may agitate children, but this agitation does not translate into violence against other people -- which is the type of violence which we care about most."
"A likely explanation for my results is that video game playing usually takes place at home, where opportunities to engage in violence are lower. This 'incapacitation' effect is especially important for violence-prone boys who may be especially attracted to violent video games," Dr Suziedelyte added.
"Therefore, policies that place restrictions on video game sales to minors are unlikely to reduce violence," Dr Suziedelyte concluded. (ANI)

Get the App

What to Read Next

Culture

A Year-End Mea Culpa: Stitching Scars with Gold

A Year-End Mea Culpa: Stitching Scars with Gold

And so, I find myself staring at a rent in the weave--a gaping wound I caused, an absence that echoes like an empty stage after the lights have dimmed.

Read More
Culture

The Virtues of an Open Heart

The Virtues of an Open Heart

I was only 20 when I landed in Manhattan, bright-eyed, brimming with ambition, and carrying little more than a suitcase filled with dreams. Manhattan, that untamed beast of a city, can intimidate even the braves

Read More
Parenting

Study reveals more sleep reduce impulsive behavior in children

Study reveals more sleep reduce impulsive behavior in children

Sleep is a vital aspect of a child's general health, but it can also influence their behaviour.

Read More
Others

Flexible, friendly workplace culture makes for better remote work

Flexible, friendly workplace culture makes for better remote work

The pandemic forced many people to work from home, but it wasn't always a pleasant situation. Remote work has numerous advantages, including more flexibility, inclusion for parents and people with disabilities, and work-life balance. It can, however, cause issues with teamwork, communication, and the overall work environment.

Read More
Others

Flexible, supportive company culture makes for better remote work

Flexible, supportive company culture makes for better remote work

The pandemic made remote work the norm for many, but it wasn't always a joyful experience. Remote work has many advantages, including improved flexibility, inclusivity for parents and individuals with impairments, and work-life balance. However, it can also produce problems with teamwork, communication, and the general work atmosphere.

Read More
Home About Us Our Products Advertise Contact Us Terms & Condition Privacy Policy

Copyright © aninews.in | All Rights Reserved.